A younger adult with their arm wrapped around an older adult.

Alzheimer’s and Aging Resources for Students

This webpage provides easy-to-read materials, articles, and fact sheets on Alzheimer’s and related dementias, and on caregiving, aging, and issues related to older adults. Visitors can also learn about internships at the National Institute on Aging and NIH.

Grades: High school
Produced by: National Institute on Aging

Illustrated collage of a soccer ball and cleats, a football and helmet, a woodpecker on a tree, and a person surfing, all surrounding a human brain.

BiblioTech REBOUND: Beating Concussions

In this interactive reading experience about concussions, sports, and brain health, students travel along as a BMX-rider uncovers the truth about concussions to help his twin sister get back on the basketball court.

Grades: 4-6
Produced by: The Partnership in Education, Duquesne University (SEPA funded)

Illustration of a human ear encircled by sound waves with text that reads, Dangerous Decibels.

Dangerous Decibels Educator Resource Guide

This guide provides background information, hands-on activities, and experiments that educators can use to teach students about noise-induced hearing loss (NIHL) and tinnitus (ringing in the ear). Activities cover the anatomy and physiology of the ear and the mechanics of hearing, the physics of sound, and ways to prevent NIHL.

Grades: Elementary through high school
Produced by: Oregon Museum of Science and Industry (SEPA funded)

Cover page of the HEAL Activity Kit.

HEAL (Health. Equity. Art. Learning.)

HEAL creates and implements educational programs that use the arts to teach children, their families, and communities about health sciences. The project provides an activity kit using sculpture art to explore cells and viruses. It also offers care and COVID curriculum, which integrates photography and STEM activities to address protection from COVID-19.

Grades: 3-5
Produced by: Washington State University (SEPA funded)

Text that reads, Health in Our Hands, with the first letter H resembling a human figure. Small icons float above the figure: hearts, a family, a person running, an apple, and a water drop.

Health In Our Hands Curriculum

Health in Our Hands teaches students to investigate critical community health concerns and use real-world contexts to appreciate the importance of both genetic and environmental factors in their risk for disease. The middle school curriculum consists of two units that focus on gene-environment interactions and natural selection through two subjects: Type 2 diabetes and substance use disorder. The high school curriculum consists of two units that focus on concepts in molecular genetics, genomics, and evolution through exploring variation in monkeyflowers and in skin color, among other topics related to human health.

Grades: Middle and high school
Produced by: Create for STEM Institute at Michigan State University in collaboration with the Health in Our Hands-Flint/Genesee Partnership (SEPA funded)

Screenshot of the I Got This app, with a cartoon of the main character in a school bathroom. At the bottom are buttons to play the app, get help, and access settings.

I Got This

This interactive, first-person, educational story from Lawrence Hall of Science follows a young teenage girl who discovers that she has type 2 diabetes. Told in a real-world setting, this app focuses on the symptoms, remediation, and social aspects of the disease.

Grades: Elementary and middle school
Produced by: University of California, Berkeley, Lawrence Hall of Science, in partnership with University of California, San Francisco, Benioff Children’s Hospital (SEPA funded)

Two students conducting experiments using glass culture tubes inside a mobile lab.

Mobile Lab Experiences and TRIPs (Teacher-Research Institute Partnerships)

This project creates innovative science curriculum focused on epidemiology and infectious diseases. Several formats of the Investigations in Infectious Disease curriculum are available in varying lengths to provide teaching flexibility. Each version includes teacher and student manuals, videos, and readings as appropriate. Educators must submit a request form to access the curriculum.

Grades: 7-9
Produced by: Seattle Children’s Research Institute (SEPA funded)

Cartoon of four monsters riding a motorcycle with sidecar that says Monster Medic on it.

Monster Heart Medic

In this educational adventure from the Lawrence Hall of Science project, students explore the cardiovascular system and how healthy living affects it. They help diagnose a friendly, three-eyed monster and assist him on his path to a healthier life. Available in English and Spanish.

Grades: Elementary and middle school
Produced by: University of California, Berkeley, Lawrence Hall of Science, in partnership with University of California, San Francisco, Benioff Children’s Hospital (SEPA funded)​​​

Large text that reads, Our Cells, Our Selves, against a grey background with white speckles.

Our Cells, Our Selves

Travel along on a richly animated, dreamy bedtime story and explore the wonders of the immune system through the eyes of a 7-year-old who has just been diagnosed with type 1 juvenile diabetes. See other immune system curriculum from The Partnership in Education.

Grades: 5-8
Produced by: The Partnership in Education, Duquesne University (SEPA funded)​​

Cover of the superbugs issue of Pathways magazine.

Pathways: Superbugs

The superbugs unit of Pathways explores the basics of infectious diseases and drug resistance. Students uncover why some viruses and bacteria can’t be treated with drugs and how they can help prevent the spread of superbugs. Pathways provides a collection of free educational resources about basic biomedical science and research careers. Be sure to check out the corresponding video and Kahoot! quiz.

Grades: Middle and high school
Produced by: National Institute of General Medical Sciences and Scholastic, Inc.

A screenshot of a video from a lesson on diabetes, showing a sign along a dirt road that reads Grocery Store, 15 km.

Resources from the University of Washington Genome Sciences Education Outreach

The University of Washington Genome Sciences Education Outreach (UWGSEO) provides various hands-on education resources. Its science curriculum on type 2 diabetes is available for high school students in biology, health, and family and consumer science classes. In the Blood Sugar Balance web game, players keep blood sugar levels within range through their food choices and exercise decisions, while regulating insulin and glucagon levels in the body. UWGSEO has also created curriculum that focuses on how food choices and the environment affect the human gut microbiome, as well as lessons on what students can learn from how the nematode C. elegans maintains balance in a changing environment.

Grades: High school
Produced by: University of Washington Genome Sciences Education Outreach (SEPA funded)

Microscopic image of a blue bacterium.

The Great Diseases

The Great Diseases engages students with the science behind their real-world experiences. The program also aims to increase students' analytical and problem-solving skills, as well as improve their health literacy. Modules discuss subjects such as cancer, infectious diseases, neurological disorders, and COVID-19. Curriculum materials for modules include a teacher primer and lesson plans, classroom materials for each lesson, and unit assessments. Teachers must request access to download materials.

Grades: High school
Produced by: Tufts University in collaboration with Boston Public School teachers (SEPA funded)

Two young students studying a skeleton model while another student sits at a table working on a laptop.

The Human Body: Bones, Joints, Muscles, and Skin

These online resources explore bones, joints, muscles, and skin, including what happens when they get hurt and how to keep them healthy. Intended for students in grades 4 through 6 who are learning about the human body, these educational materials include web content, fun and interactive Kahoot! quizzes, and suggestions for hands-on activities. Teachers may also use this information, which is mapped to national science education standards, to inform lesson plans.

Grades: 4-6
Produced by: National Institute of Arthritis and Musculoskeletal and Skin Diseases

Illustration of a lightbulb containing the outline of a human brain.

The Partnership in Education: Materials and Resources

The Partnership in Education is a program that creates innovative, hands-on educational products that make science engaging and fun for teachers, students, and learners of all ages. Topics range from the scientific method and evolution to the science of sleep and regenerative medicine. Materials and resources include videos, games, student readings, and curriculum.

Grades: Elementary through high school
Produced by: Duquesne University (SEPA funded)

A tick sitting on a leaf.

Ticks: How Climate Change Affects My Health

This curriculum informs students about the spread of Lyme disease, ticks and their behavior, and the possible connection between weather pattern changes and increased incidences of Lyme disease. The three units include lessons, videos, lab experiments, and other activities.

Grades: 6
Produced by: Dartmouth Rural STEM Educator Partnership (SEPA funded)

Two real kids standing with two cartoon kids, all smiling and looking at a tablet screen.

Transmission: Gone Viral Comic

This interactive comic tells the story of the discovery of a novel disease that spreads via mosquitos from birds to birds and infects humans as well. Students explore how scientists—disease detectives—solve this medical mystery with the help of three young “scientists." A PDF version of the comic and educator’s guide are also available.

Grades: 6-8
Produced by: New York Hall of Science (SEPA funded)

Illustration of a magnifying glass zooming in on viruses.

What Is A Pathogen?

This video teaches students about pathogens. Discussion includes the four different types of pathogens and tips for preventing pathogen-borne illnesses.

Grades: Elementary through high school
Produced by: The Partnership in Education, Duquesne University (SEPA funded)

Drawing of a glass vial with a label that reads, vaccine.

What's In a Vaccine?

What exactly goes into a vaccine? What does each ingredient do, and why is it in there? Middle and high school students learn the answers to these questions in this informational video.

Grades: Middle and high school
Produced by: The Partnership in Education, Duquesne University (SEPA funded)

You Make Me Sick board game logo.

You Make Me Sick Board Game

This downloadable board game is designed for two to four players who use their brains and the white blood cell “money” in their “blood bank” to fight 11 common diseases. As players move around the game board, they encounter viruses and bacteria while learning more about the immune system, vaccines, antibiotics, and steps to prevent the spread of disease such as COVID-19.

Grades: Middle and high school
Produced by: The Partnership in Education, Duquesne University (SEPA funded)